<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <title>Game Test Framework</title>

    <meta name="description" content="">
    <meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1">
    
    <style>
        body, html {
            background: #000000;
            bottom: 0;
            left: 0;
            margin: 0;
            padding: 0;
            position: absolute;
            right: 0;
            top: 0;
        }
       
        canvas {
            background: #000000;
            top: 50%;
            left: 50%;
            transition: all 0.2s;
            position: absolute;
            transform: translate(-50%, -50%)
        }
	</style>

</head>
<body>
    
    <canvas id='game-canvas' width=1440 height=1080></canvas>


    <!-- Scripts -->
    <script>
        
        window.ECS = {
            Components: {},

            systems: {},
            entities: []
        };

        // Canvas functionality (NOT ECS specific)
        // --------------------------------------
        // Some systems (e.g., rendering) need to know about the canvas. We
        // could pass in a reference to it or store it's state globally like
        // this:
        ECS.$canvas = document.getElementById("game-canvas");
        ECS.context = ECS.$canvas.getContext("2d");
        
    </script>

 	<!-- source files for development -->
 	<script type="text/javascript" src="Scripts/Components/components.js" ></script>
 	<script type="text/javascript" src="Scripts/Entity/entity.js"></script>
 	<script type="text/javascript" src="Scripts/Systems/render.js"></script>
 	<script type="text/javascript" src="Scripts/Apps/MainMenu.js"></script>
 	<script type="text/javascript" src="Scripts/Apps/Game.js"></script>
 	
 	<!-- concatenated / minified source for production -->
  	<!-- <script src="production/app.js"></script> -->

</body>
</html>